Skybound
Character revision / Anime skater

Find your
line.

An anime skater with layered dark hair, an open, fur-lined brown bomber jacket and an asymmetric balance pose. Inspect the face and silhouette here, then try her in the game.

The assets, togetherCloth motion · Grey material study
Loading rider and route…
Skybound / WindlineKeep moving lightly.
Drag to orbit · Scroll or pinch to zoom
Switch off Grey material for a colour study. Texture detail is on hold.
008Skater wearing a brown bomber jacket with a cream fur collar

The windline rider

Adapted from pixiv’s CC0 Sendagaya Shino model, with a fur-lined bomber jacket, soft full sleeves, ribbed trim and loose front panels. The open jacket follows her torso and elbows, with loose panels fluttering in the wind. Gravity, airflow and body collisions move the loose fabric. Grey material exposes the folds; Texture authoring follows the grey cloth study.

Download rigged base GLB ↓
Route language

Follow the light.

The thin S-curve gives the player a readable centerline without turning the review stage into a crowded level. Trail width and rainbow opacity stay deliberately restrained.

Motion study

Small shifts matter.

Bent knees, shifting hips and a twisting torso carry each carve, with arms and hair following through. Use the turn slider to inspect either side. Motion intensity ranges from still (0%) to vigorous (200%); your setting also carries into the game. Stop the carve cycle and use Wind gust to watch the jacket move and settle. Reduced-motion preferences begin paused, while orbit controls keep the model easy to inspect.

Next in the kit

Make the route sing.

The anime rider is now connected to the game. Check her balance and silhouette while steering and boosting; the motion intensity slider lets you tune her balance and follow-through.