Cloud library · Appearance exploration
From a trace of vapor
to a sky full of cloud.
Five moving cloud studies, from torn wind threads to heavy billows. Each sample has its own controls. Jump to 05 / Rolling cloudscape ↓ Try low density and strong breakup for wisps; build density and shadow depth for heavier clouds.
Live shader studies of cloud shape, transparency and suggested lighting. Samples 01–04 use flat procedural layers. Sample 05 raymarches a continuous 3D cloud volume with self-shadowing and distance haze; it is a fixed-camera appearance study, with no terrain intersection or game-performance validation yet. No game cloud settings are changed. Save settings to keep a combination you like.
Preparing cloud studies…