Skybound / Material studiesCloud studies ↗Back to game ↗
Ground cover · 01 / 02 / 03

Three ways to soften the ground.

Compare soft turf, a clustered meadow, and alpine ground cover on the same rolling shelf. Drag any view to rotate all three; scroll to zoom. The pale stone markers are one metre tall.

Linked cameras · Identical light & terrain
01

Painterly moss / turf

Softest · Surface-led

Broad sage and olive patches with soft moss relief, worn earth and exposed stone. A quiet surface without individual blades.

02

Clustered meadow

Lushest · Moving silhouette

Curved grass grows in dense, connected patches, with open ground between them. Warm tips and shared wind give the meadow a softer silhouette.

03

Alpine ground cover

Most varied · Ledge garden

Low moss cushions, rosettes and a few ivory flowers gather around rocks. More variation in shape, with plenty of breathing room.

Live 3D direction studies using procedural materials and preview geometry. These are proposals, not finished game assets; the game’s grass is unchanged. Shelf view helps judge the overall pattern; close detail reveals the plant shapes.

Preparing previews…